Hell(o) there,This is how to add custom texture to a DOOM WAD. If you couldn't read the title. My Mic is low-quality, so here are the steps in writing for yo. Sup my Doom bro's today I will teach you how to make your very own textures in DOOM! It's really simple and with this program you can do much more to your WA.
Info Source: Various Doom 2 textures Count: 69 Palette: Custom Format: TX markers Anims/Switches: Yes, ZDoom compatible Description: A set of textures of a black & green themed style that I used for a few maps that I think other people may like.
void ChangeSky (str sky1, str sky2);
Useful in conjunction with SetSkyScrollSpeed.
Usage
Changes the sky texture to sky1 and the second sky texture to sky2. Both textures must be the same height if doublesky is enabled. You may also use any flat, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual texture.
Examples
This simple script changes the Doom 2 default to the red sky from Doom 1.
Sky Never Changes In Doom II
This would work exactly the same in Doom 1, too. If you wanted to be wacky, you could set the sky to a flat after a few moments of play:
After 400 tics, we get a beautiful vista of pixelated water. Note that the second parameter is redundant here because the water will tile over whatever is chosen.
Doom Textures Minecraft
See also
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